![]() ![]() Like the interchangeable characters in Gilbert’s classic Maniac Mansion, some of these characters have unique abilities: Franklin can float through walls and zap electronics to life, Agent Ray can use a fingerprint kit, Delores does machines, Ransom is cool but rude, and Agent Reyes has a cellphone. As the game progresses, you’re able to play as Delores (a young woman with dreams of adventure game design stardom), Franklin (her dead father) and Ransom (the foul-mouthed clown who is cursed to forever wear his makeup). Initially, you play as Agent Reyes (a gritty veteran agent who is in town pursuing her shadowy agenda) and Agent Ray (a fresh-faced rookie agent who is also in town pursuing his shadowy agenda). Chuck passed away shortly before the start of the game, but not before automating most of the town with giant sci-fi vacuum tubes. Thimbleweed Park starts with a murder, but the overriding mystery is the sinister machinations of town patriarch and pillow industrialist Chuck. Rather, the investigation (and a will reading and a well-deserved curse) is just there to give you direction as you meet wacky townspeople and solve fiendishly clever puzzles. The dead body on the outskirts of the quirky town of Thimbleweed Park is barely a McGuffin not even the two agents assigned to investigate the death seem overly concerned with the case. ![]() If that’s going to be a problem for you, you’re now forewarned- but you really shouldn’t let it be a problem for you. You discover the solution to a mystery, but that’s not really the same thing. You don’t really solve a murder by the end of Thimbleweed Park, the murder-mystery retro point and click by adventure pioneers Ron Gilbert and Gary Winnick. ![]()
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