Whenever this unit is wounded, the unit responsible for the damage must make a magic resistance check or take an equal amount of damage. Upon killing a non-inanimate unit, the unit temporarily gains moderate stat bonuses. If the commander has blood paths, provides the listed value as a flat bonus to their blood level for the purposes of blood hunting. This does not function on effects that deal 999 damage. The unit may instantly teleport to its target on the battlefield.ĭamage dealt to this unit is shared evenly between all units with blood bond in a 5 square radius. The unit need not use eyes to fight, and as such is unaffected by eye loss or darkness. The unit is affected by its owner's bless. The commander may sail with any number of units of any size, so long as both their current and the destination province are inside friendly dominion. This will cause it to attack the nearest enemy within range, experience some stat modifications and never rout. Upon being damaged, the unit must make a morale check or go berserk. Melee attackers suffer AP damage, and must make a magic resistance check or suffer decay.Īnimals under the command of this unit gain the listed value as a morale bonus. The ability value indicates the how many size points. The unit may fit fewer units in a single square. Melee attackers must make a magic resistance check or become paralyzed.Īttackers must pass a morale check of 10+ability value to be able to initiate a melee attack. The unit may assassinate hostile commanders in its current province.Īstral teleportation abilities such as Returning do not function while this unit is on the battlefield. The unit is asleep, and will only wake when it takes non- poison damage. Note that this ability is available only via modding. The unit may spend their turn to heal afflictions in their current province. The unit may travel underwater without penalty, but will suffocate if somehow brought above water. The unit is an animal, and is subject to various effects specific to animals.įunctions as the awe ability, but only for animals: they must make a morale check to be able to attack in melee. The unit may travel both underwater and on land without penalty. The unit's attack skill penalty from wielding multiple weapons is decreased by the listed number of points. The unit produces the listed percentage more gold when casting spells such as Distill Gold. The unit has the listed percentage chance to ignore single target projectile attacks that do not ignore shields. The unit has a 1/(1+value) chance of not receiving an affliction when it otherwise would. The unit is suffering from a wound of some form. Increases the number of blood slaves that can be used in sacrifice each turn by the listed value. Provides a flat increase to the unit's research ability. Adept Crossbreeder has a lesser effect on the Absyia national ritiual spell Infernal Breeding. Unit casting the ritual spells Crossbreeding and Improved Crossbreeding will increase effect by ability value and increase the chance of strong Crossbreeding results. Melee attackers suffer the listed value of AP acid damage, reduced by 3 per weapon length.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |